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;--------------------------------------------------
; ¥¹¥¯¥ê¡¼¥ó¥»¥¤¥Ð¡¼¤â¤É¤
; by shisen
;--------------------------------------------------
;Äê¿ô
#define NEKO "¤ÃŽßޤޡ¥¢¤Ã" ;Ç
#define MAX_SU 100 ;ɽ¼¨¤ÎºÇÂç¿ô
;¥¹¥¯¥ê¡¼¥ó¥»¥¤¥Ð¡¼¤â¤É¤
#packopt type 2
#packopt name "neko_ss"
s=dir_cmdline:a=strmid(s,1,1)
if a = "c" | a = "C" : goto *ss_set ;ÀßÄê
if a = "p" | a = "P" : goto *ss_pre ;¥×¥ì¥Ó¥å¡¼
if a = "s" | a = "S" : goto *ss_hon ;ËÜÈÖ
dialog "¥¨¥é¡¼¤Î¤è¤¦¤Ç¤¹¤ÃŽß¡¢Ž¡Ž±¤Ã"
end
;ÀßÄê
*ss_set
w_x = 300 : w_y = 200
bgscr 2,w_x,w_y,0,0,0,w_x,w_y
mes "¤¢¡¢°ì±þºî¤Ã¤¿¤±¤É²¿¤â¤Ê¤¤¤è¡©"
stop
;¥×¥ì¥Ó¥å¡¼
*ss_pre
w_x = ginfo_winx : w_y = ginfo_winy
p_x=0 : p_y=0
screen 0,w_x,w_y,0,0,0,w_x,w_y
wait 5
goto *main
stop
;ËÜÈÖ
*ss_hon
w_x=ginfo_dispx : w_y=ginfo_dispy
p_x=0 : p_y=0
bgscr 2,w_x,w_y,0,0,0,w_x,w_y
wait 5
*main
color 0,0,0
boxf ;²èÌ̤νé´ü²½
randomize ;Íð¿ô¤Î½é´ü²½
redraw 0
repeat rnd(MAX_SU + 1)
p_x = rnd(w_x+1) : p_y = rnd(w_y+1)
color rnd(255),rnd(255),rnd(255)
pos p_x,p_y : mes NEKO
redraw 1
wait 5
loop
goto *main
